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Sure, you can convince Saren to kill himself the first time if you level up Paragon/ Renegade enough. In the original Mass Effect, the events of the final mission stand pretty independent from the choices you make in the previous chapters of the adventure. But there’s another aspect to this ending that is not as present in the first Mass Effect the idea that every decision you make affects everybody close to you. Mass Effect 2 ends on a similar theme, with Shepard telling the Elusive Man that he will fight the Reapers his own way. Although, it sort of is because you can’t play on after the end credits. That he has another fight to fight, and that his work is not done. Not convinced? The very ending of the game ends with Shepard telling the Council that he still has to stop the Reapers. Shepard is pretty sure that Saren is dead, but annoying persistent bugger that he is, Saren then reanimates into bionic-Saren, a Saren-Sovereign hybrid if you will. It’s important we start here because the lesson of ME, and its ending, is that your work is never done. Mass Effect Endingįor the sake of argument, the ending of Mass Effect begins after you slay Saren for the first time. So let’s start with the original Mass Effect. So where are they to be found? At the end, of course (you should read the title next time). The easiest way to do this is to go through game-by-game and try to link them thematically as we go along.
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There are some very deep lessons hidden behind the eye candy and reporter-punching.
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And Mass Effect is no different.Ĭontrary to popular belief, Mass Effectdoes so much more than teach us how to bang sexy aliens. Whether it’s never giving up in Super Meat Boy, to the responsibilities of pet ownership in Nintendogs, games are filled with important life lessons. I owe a lot to games: they’ve helped me get through some difficult times, introduced me to new people, and generally they’re a lot of fun.